level: Cantrip
castTime: 1 Action
range: 60 feet
components:
- S
- V
duration:
- 1 Minute
school: Conjuration
attack: DEX Save
damage: Fire| Level | Casting Time | Range/Area | Components |
|---|---|---|---|
| Cantrip | 1 Action | 60 feet | S, V |
| Duration | School | Attack/Save | Damage/Effect |
|---|---|---|---|
| 1 Minute | Conjuration | DEX Save | Fire |
You create a bonfire on ground that you can see within range. Until the spell ends, the bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfire’s space for the first time on a turn or ends its turn there.
At Higher Levels. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).